//liu.c

inherit BUNCHER; 
inherit F_DEALER;

void create()
{
        set_name("刘老实", ({ "liu laoshi", "liu" }));
        set("title", "杂货铺老板");
        set("shen_type", 1);
        set("gender", "男性");
        set("age", 55);
        set_skill("unarmed", 40);
        set_skill("dodge", 40);
        set_temp("apply/damage", 15);
        set("combat_exp", 50000);
        set("attitude", "friendly");
        set("vendor_goods", ({
                "/d/changan/npc/obj/beixin",
                "/d/changan/npc/obj/shield",
                "/d/changan/npc/obj/muqin",
                "/d/xingxiu/obj/fire",
                "/d/item/obj/chanhs",
                "/clone/misc/wood",
                "/clone/misc/shoeshine",
                "/clone/misc/brush",
                "/clone/misc/diaogan",
                "/clone/misc/yuer",
                "/clone/misc/yanwu",
                "/clone/misc/shexiang",
        }));

        setup();
        carry_object("/d/changan/npc/obj/changpao")->wear();
}
void init()
{
        add_action("do_list", "list");
        add_action("do_buy", "buy");
}
